Will you manage to have only blue cards, green cards, or cards with an odd number, cards with a number 3 or lower? Play together to try to solve the missions. 4 piles are placed in the middle of the table. Play cards of the same suit or of the same value. As soon as a mission is completed, a new mission begins.
One goal: complete all 50 missions. Without revealing the cards you have in hand to other players, try to get them to understand and win this cooperative challenge.
50 missions "things get complicated" is first of all 50 new missions more original and twisted than ever. But it is also :
- The golden 1 which allows you to designate the next player (or to stop time in the games of madness).
- The missions with pitfalls that can cause you a lot of problems by preventing you from playing on certain piles or cards.
- Gadget missions that allow you to do special actions and sometimes even break the rule. Yes it gets complicated for sure but for your greatest pleasure!
"Getting Complicated" is played independently of "50 missions" but it is better to play "50 missions" first. By mixing the 2 games, you can create the Missions deck of your dreams, or go for 10 Minutes of Madness, or worse, 20 Minutes of Madness!
|Mechanism :||Cooperative , Card Game|
|Length :||20 to 30 min.|
|Number of player :||1 to 4 players|
|Age :||8 years old and up|
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