Sadness, the two antagonistic forces of the Inner World. By summoning and interacting with the Emotion cards on the board, your objective is to spread your influence throughout the different areas of Cerebria. In times of doubt, let your Aspiration cards and Intentions guide you! By interacting with Origin, Cerebria's rotating centerpiece, you can trigger point counts called Revelations. If your team has completed the objectives defined by the current Aspiration cards, you can bring a Fragment to the Identity of Cerebria which stands in the center of the board. Each Identity Fragment is worth points at the end of the game. , but you can also mark it between the Revelations by filling in the Intentions specific to your team. The game ends when the Cerebria Identity is complete and the team with the most contributions wins.
|Mechanism :||Action Points, Majority/Influence|
|Length :||60 to 120 minutes|
|Number of player :||1-4|
|Age :||14 and up|
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