(Re)discover the pleasure of Colt Express, THE game of Bandits where all shots are allowed. Between the wagons and on the roof of the 3D train, bullets fly. The Marshall patrols and thwarts the plans of the bandits. Each has their own personality, but in the end, all have only one goal: to become the richest by robbing passengers before the train arrives at the station.
THE COLT EXPRESS EXPERIENCE... TOTAL
Find the base game, the 2 expansions and a new Bandit in the same box.
Basic game rules:
Each player has a deck of 10 Action cards, 6 Bullet cards and a Bandit pawn in his color which starts in one of the two caboose of the train. The game is played over 5 rounds. Each round, a “scenario” card is randomly drawn. It indicates how the players must plan their Action cards: face up, face down, 2 at once... During this phase, the Action cards are placed on a common pile in turn order. This is the Plan. Actions are only resolved in a second phase: the Attack. This is when things don't necessarily go as planned. Each Bandit moves, steals loot, climbs onto the roof, shoots, punches, or pulls the Marshal, depending on the Plan played previously. In each round, the Bandits start at the position where they finished the previous round. Bullets received from other players cause you to lose actions. If you manage to get it right, you'll win the title of "Trigger Ace" and a bonus of $1,000.
At the end of the game, the bandit with the best loot wins.
|Mechanism :||action programming|
|Length :||40 min.|
|Number of player :||2 to 9 players|
|Age :||10 years and +|
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