The player who chooses the strongest characteristic wins the cards of the other players. A simple principle that has become a playground phenomenon which associates audacity, reflection, memorization and which makes it possible to raise awareness of the beauty and fragility of the living world.
2 to 6 players
|Mechanism :||Card Game, Educative|
|Length :||20 minutes|
|Number of player :||2 to 6 players|
|Age :||7 years old and over|
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