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Queen Dagfid went to ask her tribe for help. Barely the caravans installed at the foot of the castle that the people of Nidavellir discover the brave mercenaries and the wonderful artifacts gleaned by this singular tribe.
Queen Dagfid went to ask her tribe for help. Barely the caravans installed at the foot of the castle that the people of Nidavellir discover the brave mercenaries and the wonderful artifacts gleaned by this singular tribe.
Now, the Elvaland with the highest bet for the tavern being resolved can, rather than recruiting a Dwarf card or a Royal Offering card from the tavern, choose to go to the Camp to take a Magical Artifact from there or recruit a Mercenary card.
Only the Elvaland with the highest bet can go to the Camp and take a card there.
The other Elvalands must, in resolution order, take a card from the tavern being resolved.
The camp is made up of Artifacts and Mercenaries.
Thingvellir is an expansion and requires the NIDAVELLIR base game to play.
Language | French |
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Mechanism : | Card Game, Draft |
Length : | 30 to 45 minutes |
Number of player : | 2 to 5 players |
Level : | Beginner |
Age : | 10 years old and over |
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