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Walking Towers is a memory game where you move towers to try to advance your wizards before the others. You must bring all your wizards back to the Ravens' Castle before everyone else.
Walking Towers is a memory game where you move towers to try to advance your wizards before the others. You must bring all your wizards back to the Ravens' Castle before everyone else.
The cards allow you to move one of your wizards, a tower, or a tower or a wizard. When you move a tower, all the wizards on that tower are transported to it, and you can move a tower to another tower, thus trapping all the wizards on that lower tower. When you trap one or more wizards, you fill one of your magic flasks; you must fill all your flasks to win.
In addition, you can spend the filled flasks to cast one of the active magic spells in the game, the simplest of which allow you to move a wizard or a tower (spent flasks always count as filled).
To free your wizard, you must move the top part of the tower.
If you place a wizard in the Raven Castle, your turn ends, and the Raven Castle advances. The player who places their last wizard on the Raven Castle and has filled all their flasks wins.
• Single-player mode available
• High replayability thanks to new spells.
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