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The enigmatic Cuckoo Island is ruled by the seven powerful members of the Council of Elders. As forces of darkness, you are determined to increase your influence with the Council to achieve your sinister goals.
The enigmatic Cuckoo Island is ruled by the seven powerful members of the Council of Elders. As forces of darkness, you are determined to increase your influence with the Council to achieve your sinister goals.
MAD is a unique game of influence, bluffing, alliances, and betrayal. Each player has a secret objective showing three characters they must influence, but they cannot do so directly. They must ask another person to do it for them. Will the other person agree, or will they betray them?
The ultimate goal is to quickly discover who you can trust: you always share an objective with each other player.
Ages 10+
3-6 Players
30 Min
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