When the Colt Express train crosses that of the Union Pacific which is transporting precious top secret documents, our famous bandits do not hesitate for a second... They jump from one train to another and play as a team to try to steal them . But be careful, the shotguns are prowling and the Gatling on the roof does not bode well
This Colt Express expansion brings its share of new features!
A second 3D train with special wagons, 2 new bandits with their new powers, a double team mode with or without betrayal, and an AI Bandit to allow you to play even when you are in an odd number. But above all, it brings a great dose of fun! Guaranteed laughter.
Team play
In Colt Express: Conveyors & Armored Train, two team modes are possible, a first where all the bandits on the richest team win and a second where you can choose to betray your team with a surprise last round card!
The new Helping Hand action
Now that you have teammates, you will probably want to help them at some point. This is when you will play the Help card. Choose one of the basic actions (moving, changing floors, shooting, punching or heist) and offer it to your favorite Bandit who decides to carry it out – or not – in the way he wants!
Three new bandits
* Twinzz: During a tunnel trick you must play two face up cards instead of one face down.
* Misty: Wound cards in your hand are considered Punch cards.
* He Professor: This character is not a Bandit like the others, he is an automaton who will be managed by one of the players. He comes to lend a hand to the understaffed team.
The goal remains the same: to become the richest in the Far West!
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