Fight to be the first to create 3 guilds and harness their powers to dominate the capital and claim the kingdom!
The beloved monarch has died, creating a power vacuum. Players compete to create three guilds and dominate the capital to claim the crown.
Choose your guilds wisely, each with unique powers, for a fast-paced, strategic battle. Will you outwit your rivals and seize control?
Players draw a guild card each turn and must decide: play it for a powerful effect but lose it, create a new guild at the risk of being attacked, or add members to protect it but slow its progress.
The goal of Medievals is to create 3 guilds, each composed of three identical cards. If a guild falls below three members due to interference, its cards return to the player's hand.
The game ends when a player completes their third guild and wins.
Contents:
105 cards (58x88mm)
the rules of the game
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